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Thursday, 18 February 2010

Poly Smooth and Edgeflow


Maya - Intro to Smooth Proxy from JohnSka7 on Vimeo.


Been playing with this usb man model, and trying to find the best way to achieve a nice smooth mesh that appears like its been made in a machine. The head piece comprises of two attached spheres, but getting it to look smooth has posed a few problems regarding edgeflow. I need a solution that doesn't require moving the cv's around too much as this will create bumps in the mesh and make the whol thing look like its been in the wars.


This is pretty elementary in terms of modelling but the simplicity of this model gives me a good opportunity to try out a number of techniques and hopefully weavel out the most efficient workflow.

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