/* */

Friday, 9 April 2010

Spiraloid

Flea type character
  Couple of images I found on the Spiraloid website (list of weblinks to the right) openingpageseems very pre occupied with the dark and the strange and is reflected in his imagery. 

Reason I put them up is because they remind me a lot of the microscopic images of dust mites i've found. I like the characters legs, look delicate and fragile under that large bulbous head but simoultaneously powerful and dynamic. From these angles it is difficult to tell exactly how it functions, whether it talks etc.



"Al Dente" Art Work

Just a few character sheets taken from the "Al Dente" web site, detailing the character development process. Gives a good idea of the level of preparation necessary to produce a believable character.

Chef
Sketches for the chef character, who threatens to devour the little girl. Attention here is to facial expresions the character is capable of. The animation doesn't have any dialogue so it is paramount that ample communication is achieved through aesthetics. From this sheet we get a relly good impression of wha the proposed character is all about - despite the drawing styles varying from sketch to sketch they all present the common denominator of a snooty (nose turned up, eyes closed)  sinister (pencil like tash, emphasis on teeth) character.





Girl
Same again but of the little girl character - eye's have more of a broad manga look about them - countenance gives good insight in what part in the animation she will play. There is a flashslide show on the site and can be accessed through this link. Theres also some colour pre vis work which indicates look feel and mood of the film. Would have been nice to have a bit more regarding the technical side of the film but hey ho!

Tuesday, 23 March 2010

Hoover pics


Side and front shots of the old hoover that until now has resided in my cellar. These shots will be useful for image planes in Maya, but what is useful is actualy having the model as a physical reference. Dean and I will have to decide exactly how the thing is going to move and become animated. I have taken lots of other shots from different angles, and may consider adding a few extra components to make it look a bit more aesthetically interesting.


What i do like about it is the years of damp and neglect that have withered away at its paint work - will look especially nice when textured.