I've started to create a poly model of the Crane. My initial thought was to make it out of separate geometry, but having thought about it, I think i'll get a more realistic result if it was a skinned piece.
These images were rendered out using Maya Vector, with the edge options switched on to show the edgeflow. Some of the edges have not shown up but they do exist.
I've used the origami and Crane images as reference material. The wing will be setup using set driven keys so i'll be able to use the fk joint chain to make them fold properly.
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