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Wednesday 31 March 2010

character development

DEAN: After discussing about the initial characters with Jim i have created some more. The character below is one that would eat up all the dirt in he rug, living like a skip. Initial ideas are that they would live under the fridge and some of the dust mites would delivery the rubbish to them.
I will pass this over to Jim to so he can model a mock up.





Jim: Nice one Dean. I've been having a look at microscopic photographs online - there's a few above to look at. Loads of really weird shapes, textures and colours to consider. When I originally thought about this characeter I had him down as a cow type figure that would just stand around all day chewing the cud so the mouth movements are really important. Like most agricultural animals (farmers included) they have a sort of rotaional motion to the way they chew, where  the bottom jaw seems to dislocate from the top and then grind back with the teeth to complete the loop.

Also scales quite importamt - how big are these characters in relation to the rest of the characters? We associate cows as being big docile slow creatures tha remain pretty stagnant all day - they only move as far as they can chew, but are still quite powerful and physically intimidatting.

Textures - creature could have the sort of mottled patches like a Friesian cow. Ill post a few examples to give an idea.

Jim: Taken from Google images - the size comparison between the woman and Friesan is immense, I would certainly feel intimidated stood next to it. The first thing I notice from this picture is that cows are all about body, and how its front legs appear to be almost buckling under the weight. Cows are not built for mobility.

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