Tutorial I found on You Tube aboput post rendering. In this instance he's acquired the depth map from the render pass and overlayed it in photoshop and changed the blending style to overlay. In this project I will be required to produce renders of the character so having techniques like this up my sleeve will definitely be beneficial.
This is a nice and simple look at depth of field. In the bonus material for Pixar's Wall E they revealed how they enlisted the services of traditional cinematographers to show how them how depth of field was achived physically using camera's and lighting, the boffins at Pixar had to figure out how to make the computer do it. The depth of field node in Maya seems straight forward enough, but would definitely be beneficial to have a play with an SLR to figure out how f-stop values affect focus. Nice to know about the Object Display UI also, that will definitely come in handy...
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